Gamification has become much more common in the last few years, in fact, it is now the norm – nearly all eLearning includes some sort of gamification. Sure, gamification may seem great, but what is it and what have the results been like?
Gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage users in solving problems. The main goal of gamification is to motivate your students – and those motivated students typically perform better.
We’ve rounded up 10 statistics on the use of gamification in eLearning, some of which may surprise you.
Clearly, the gamification market isn’t showing any signs of slowing down. We’re anxious to see where it will be in the future and how it plays a role in eLearning and LMS technologies. What are your predictions?